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Here we have a list of buyable items, with their relevant statistics and prices.

ArmourEdit

Heavy ArmourEdit

-3 from Agility

EITHER

-20 from stab wounds

-20 bullet wounds

OR
-40 from stab wounds

OR

-40 from bullet wounds

These statistics are non-transferable after purchase.

Price: $800

Medium ArmourEdit

-2 fromAgility

EITHER

-15 from stab wounds

-15 bullet wounds

OR

-30 from stab wounds

OR

-30 from bullet wounds

These statistics are non-transferable after purchase.

Price: $200

Light ArmourEdit

-1 from Agility

EITHER

-10 from from stab wounds

-10 from bullet wounds

OR

-20 from stab wounds

OR

-20 from bullet wounds

These statistics are non-transferable after purchase.

Price: $400

Medical SuppliesEdit

Morphine SyringeEdit

$100

+1 Health

Small Medi-kit

$500

+5 Health

Medium Medi-kitEdit

$1000

+10 Health

Large Medi-kitEdit

$1500

+15 Health

Defibrilator/Chest PaddlesEdit

$5,000

Revives player with 0 Health.

Heals +1 Health to revived player (should be used in conjuction with other medical supplies)

4d6 dmg when used on conscious player.

Must be used within 24 hours of death post (in narrative) or 1 minute (in solo).

Cannot be used on self if unconscious.

Back-street SurgeonEdit

Clearly no one wants to go to a real hospital with suspicious gun shot wounds, so back-street surgeons are the next bet thing/

Price: it changes, depending on the doctor, the severity of the condition etc.

Health will be returned to near full strength, though with a price.